So to kick this off we’ll begin with the burning heart of this entire blog, Volcanics.  Volcanics are a GX archetype of Fire attribute, Pyro type monsters played by the character of Axel Brodie, and revolve around the theme of using the Blaze Accelerator spells and traps as weapons to fire (geddit?) the monsters of the deck as ammunition to burn your opponent.  Oddly enough, the playstyle of the deck has become less about burning and more about drawing through your deck to get to a fantastic recyclable board wipe.  It is this that makes the deck playable today, disrupting the meta happily (except for Ash Blossom), and one of the reasons I like this deck so much.

Ammunition (Monsters):

Volcanic Mouse

Normal Monster/Fire/Pyro/Level 1/500/500

Now I was debating as to whether or not I should include this monster as it has nothing to do with the rest of the archetype, but it does serve as a target for your Blaze Accelerator cards so I suppose it counts.  Basically useless and you will never use this thing in any build.

Volcanic Shell

Effect Monster/Fire/Pyro/Level 1/100/0

Once per turn:  you can pay 500 life points;  add 1 “Volcanic Shell” from your deck to your hand.  This card must be in the graveyard to activate and to resolve this effect.

One of the main cogs in any Volcanic engine, Volcanic Shell ensures you always have a target for your Blaze Accelerator cards to utilise, making it ideal in any build.  It helps you burn through your deck and get to your key combos faster, and with Blaze Accelerator Reload it provides a consistent draw power too.  Always use this gem of a card.

Volcanic Scattershot

Effect Monster/Fire/Pyro/Level 2/500/0

If this card is sent to the graveyard:  inflict 500 damage to your opponent.  If this card is sent to the graveyard by the effect of a “Blaze Accelerator” card:  You can send 2 “Volcanic Scattershots” from your hand and/or deck to the graveyard;  destroy all monsters your opponent controls.

This card provides the deck with much needed removal, whilst still maintaining burn damage on the deck.  It gets even better when you consider the levels of recycling this deck can make with cards such as Royal Firestorm Guards and Pot of Avarice to shuffle these miniature raigeki’s back into the deck to use again.  However this means that all three Scattershots must be in your hand or deck to activate this effect, meaning that you must sometimes forfeit the ability to make other plays in order to conserve these cards until you have them all where they need to be.  Another issue is the advent of the horrifying Ash Blossom, which everyone and their dog is running for good reason, and which can screw up any of your plans to wipe the field with a flick of the opponents wrist.  Nonetheless run 3 or run 0.

Volcanic Counter

Effect Monster/Fire/Pyro/Level 3/300/1300

When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE Monster other than “Volcanic Counter” in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

Whilst this certainly isn’t the worst Volcanic monster in the game, this card certainly isn’t the best either.  Whilst it provides burn to your opponent, it really isn’t anything that Ring of Destruction (An example, don’t run Ring of Destruction) couldn’t do better as you will still take the damage either way, and that is something that you must desperately try to avoid in Volcanics.  Run 1 if you must, but it’s really not worth it.

Volcanic Blaster

Effect Monster/Fire/Pyro/Level 3/1200/600

When this card is destroyed and sent to the Graveyard by battle, you can place 1 “Volcanic” monster in your Deck on top of your Deck

Whilst I can see what Konami was going with here, and it has a sound design if you want to draw into specific cards faster, but it’s just too slow sadly in todays game.  Just don’t run it as it’s a waste of a normal summon.

Volcanic Slicer

Effect Monster/Fire/Pyro/Level 4/1800/1200

Once per turn, you can inflict 500 damage to your opponent.  If you activate this effect, this card cannot attack during this turn.

1800 is nice, but 500 damage is not worth the prevention of attacking for the turn with it.  If anything you can probably deal more than 500 just from the attack, rendering this card useless.  Don’t bother as it doesn’t add anything to the deck outside of character builds.

Volcanic Rocket

Effect Monster/Fire/Pyro/Level 4/1900/400

When this card is summoned:  You can add 1 “Blaze Accelerator” card from your Deck or Graveyard to your hand.

This is your primary searcher, and a damn good one at that.  It searches your Blaze Accelerator playmakers to push your plays forward and with an attack of 1900 it can even do some potential damage after it performs its effect.  If you’re not running 3 of these cards you aren’t playing Volcanics right.

Volcanic Hammerer

Effect Monster/Fire/Pyro/Level 5/2400/1500

Once per turn, you can inflict damage to your opponent equal to the number of “Volcanic” monsters in your Graveyard x 200.  If you activate this effect, this card cannot attack during this turn.

Meh, if it was a level lower it would be a potentially better Slicer, but as it is don’t run it.  Ultimately to gain its effect you have to tribute summon, which is a summon that could go to a Royal Firestorm Guards or Volcanic Rocket, and ultimately you will be recycling your Volcanic monsters back into the deck too much for this effect to count.

Volcanic Queen

Effect Monster/Fire/Pyro/Level 6/2500/1200

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned from your hand to your opponents side of the field by Tributing 1 monster your opponent controls.  If you Special Summon this card, you cannot Normal Summon or Set this turn.  Once per turn, you can send 1 other card to the Graveyard to inflict 1000 damage to your opponent.  During your End Phase, either tribute 1 other monster or take 1000 damage.

Your very own Volcanic Kaiju, and it’s not particularly good at what it does.  It allows itself to be tributed and the ability to burn your opponent is a little too much in my taste.  Only take it if you’re running a pure build and all Kaijus/Lava Golem/Sphere Mode are banned.

Volcanic Doomfire

Effect Monster/Fire/Pyro/Level 8/3000/1800

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by sending a face-up “Tri-Blaze Accelerator” you control to the Graveyard.  During your opponent’s Battle Phase, your opponent must attack this monster with any Attack Position monsters they control.  When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.

And finally we have Doomfire, the most badass looking boss monster of any archetype in my opinion.  But in all seriousness it is by no means a bad monster, and you can run 1 if you run Tri-Blaze Accelerators in your build as it’s got a couple of nifty effects.  The Battle Mania effect forces your opponent to work around it for fear of getting their monsters wiped out, and the burn goes nicely with it too if just a little underwhelming at 500.  Overall unnecessary, but can create some fun games if you get to it.

Artillery (Spells and Traps):

Blaze Accelerator

Spell/Continuous

You can target 1 monster your opponent controls;  send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target.  You cannot declare an attack the turn you activate this effect. 

Kicking off the Blaze Accelerator line-up we have the card that started it all itself.  Blaze Accelerator serves as a way to send your Volcanics to the grave in order to selectively pop a monster.  Whilst this sounds good in theory, it’s not a fantastic choice of card.  For starters, the inability to attack is a debilitating limitation as it leaves your opponent the option to build back up a strong board with whatever they have left, and the only way you are really going to do any damage is by sending your Volcanic Scattershots, which will have their own effect lessened as you’ve already popped any problem targets.  Overall this is not worth running outside of a character build, as one other Blaze Accelerator card outclasses it immensely.

Tri-Blaze Accelerator

Spell/Continuous

Activate only by sending 1 face-up “Blaze Accelerator” on your side of the field to the Graveyard.  You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy one monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.

Slightly better than the original Blaze Accelerator, but requires you to play the originals to activate this, potentially creating some dead draw scenarios.  This card also keeps the asinine limitation as the first in regards to attacking and activating effects.  However this card does allow you to send any Pyro-Type of any attack as a cost as opposed to 500 or less, and it does at least do some damage in the shape of a burn effect.  Sadly though, this is still not as good as the last Blaze Accelerator card on this list.

Blaze Accelerator Reload

Trap/Continuous

This card’s name becomes “Tri-Blaze Accelerator” while in the Spell & Trap Zone. During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of “Blaze Accelerator Reload” once per turn. During either player’s Main Phase: You can banish this card from your Graveyard; send 1 “Volcanic” card from your Deck to the Graveyard.

This is it.  This is the card that makes Volcanics into an incredibly powerful draw engine that can wipe all your opponents monsters whenever you want.  The first effect is perfect, sending your Volcanic Shells to the Graveyard to draw, allowing for three turns of draw power.  It is also searchable by Volcanic Rocket, and when it goes to the graveyard you can send any Volcanic (Scattershot) to the grave for set up, making this a foolish burial of consistency.  If you aren’t running three of this card then you’re playing the wrong deck.

Wild Fire

Spell/Quick-Play

Pay 500 Life Points. Destroy a face-up “Blaze Accelerator” card you control and destroy all monsters on the field. Then, Special Summon 1 “Wild Fire Token” (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.

Not a bad card whatsoever, providing another opportunity to clear the board and the token is nice too.  Honestly though you don’t have to run it due to the amount of clearance you already have, but with all these pesky hand traps running around nowadays and blocking your Scattershots, this may be a nice 1-of to run.

Volcanic Recharge

Trap/Normal

Return up to 3 “Volcanic” Monster Cards from your Graveyard to your Deck.

I can see why this thing was made, but there are just so many other recycling cards that do this job but far better.  Don’t bother with it.

Sample Deck: 

Volcanic Profile.PNG

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